Gilang Ciptadi Mahatkarsa, Yusep Sukrawan, Apri Wiyono, Mumu Komaro, Rita Milyartini, Yudi Sukmayadi, Isma Widiaty, Bernard Saw Lip Huat
The purpose of this study was to produce interactive angklung multimedia for students’ training relating to their pitch sensitivity. The research method used was design-based research. The results are interactive angklung multimedia containing angklung learning videos starting from angklung performance videos, angklung part names, angklung history, angklung playing techniques, angklung tones, and angklung tones with colours. To determine pitch sensitivity, the training menu section provides a guess for the tone and the song. The results for the pitch sensitivity showed an increase in students’ ability. The android-based interactive angklung multimedia is suitable for use because it gives and develops interactive angklung multimedia, while this media is typically lacking for improving and training students' pitch sensitivity. The impact of the interactive multimedia developed is an interactive angklung multimedia product that is ready to be used to train students' pitch sensitivity. © School of Engineering, Taylor’s University.
Universitas Pendidikan Indonesia, Bandung, Indonesia; University of Tunku Abdul Rahman, Kajang, Malaysia
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