DESIGNING RPG-BASED EDUCATION GAME WITH DISCOVERY LEARNING MODEL FOR VOCATIONAL HIGH SCHOOL

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Andini Setya Arianti, Gilang Zhanuardy Pamungkas, Yudi Ahmad Hambali, Ani Anisyah, Olivine Alifaprilina Supriadi

2024 Journal of Engineering Science and Technology Vol. 19 Issue 3 Article Cited by 2 SDG 4 Quartile

Abstract

In this study, the implementation of the Discovery Learning model into an RPG-based education game for vocational high schools is discussed. The rise of technology allows video games to go in different genres and can be made by anyone of any background, including those in education. By integrating the Discovery learning model and video games into the learning process, the student becomes more active and motivated, in which the teacher acts as a facilitator. This research aims to design a media education game-based learning to improve students' logical thinking in Basic Programming subjects. This research uses the ADDIE model for the game’s development. In the study, integrating RPG-based education games into the Discovery Learning model works well in designing teaching material and quizzes. The student’s response to the education games previously developed is measured with TAM and it shows a positive response of 85.63% which is categorized as “Very Good”. This study can serve as a complementary study regarding education games and discovery learning models. © School of Engineering, Taylor’s University.

Affiliations

Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi no 299, Bandung, 40154, Indonesia; Telkom University, Jl. Telekomunikasi no 1, Jawa Barat, Bandung, 40257, Indonesia

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