Yudho Yudhanto, Eko Harry Pratisto, Fendi Aji Purnomo, Taufiqurrakhman Nur Hidayat, Nur Azizul Haqimi, Ovide Decroly Wisnu Ardhi, Aay Susilawati
Museums are valuable assets and a medium for cultural preservation and tourist attraction. The solution is to create a virtual museum in the form of interactive mobile media applications based on mobile using virtual reality technology (VR). This study proposes the use of VR technology to create an interactive mobile application that can enhance the museum's appeal and attract potential visitors. VR technology is a technology that combines 3D objects with hearing and stereotypical vision that produce user effects as if in the virtual and real environment. The VR technology can be used to create interactive media applications that can promote the attraction of the museum. The purpose of this study is to design a proper VR for Museum Keris through an Agile for Virtual Reality (AVR) method of VR for learning. A viability analysis of the new requirements is conducted in the architectural spike. The new requirements are extracted from user stories, storyboards, and interactivity requirements analysis. 40 respondents were tested and wrote questionnaire answers. © School of Engineering, Taylor's University.
Department of Informatics Engineering, Universitas Sebelas Maret, Jl. Ir. Sutami no 36, Surakarta, 57126, Indonesia; Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi no 229, Bandung, 40154, Indonesia
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