Nurwachid W.A. Majid, Etha S. Titiana, Rife Nurhanifa, Bella Yolandini, Robby Akbar, Tati Sumiati
The COVID-19 outbreak was an issue facing the people of Indonesia and it had a significant impact. One of the potential impacts is on the education sector, such that more use is made of digital media in engaged in learning, the problems found are that children become addicted to gadgets and have a negative impact on their attitudes. There are many techniques for learning implementation, in particular with the use of technology can minimize the negative impact of technology. One of them is learning to stimulate children when aided by augmented reality. The aim of this study was to assess the use of augmented reality-based learning media as an attempt to enhance 4Cs m children's learning with the ketimbang main program. The method employed in mis research is descriptive by observing children (5 - 12 years old) to use of augmented reality to apply learning at Bogor West Java. Data collection techniques use observation and interviews The results of this study are iimovative learning media for children focused on technology, which use augmented reality as the primary priority of their development and it can be mcrease 4Cs (Creative, Critical Thinking, Communicative and Collaborative) achieved by children while playing and learn with Augmented Reality application (Quiver Vision). © 2022 American Institute of Physics Inc.. All rights reserved.
Universitas Pendidikan Indonesia, Jl Dr Setiabudi No. 229, Bandung, Indonesia
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