Nur Elisya, Eyus Sudihartinih, Dian Usdiyana, Merisa Ammelia Sari, Indra Nurhidayat, Yunia Jumita Ningrum
This study aims to describe the development process of the interactive multimedia Zuma Function, created using Scratch programming for mathematics education, through a Research and Development (R&D) approach employing the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The participants for the classroom implementation were 33 eighth-grade students from a public junior high school in Bandung. A needs analysis conducted through interviews revealed that the use of multimedia in mathematics learning was still limited. Zuma Function was designed as a learning tool to make the concept of functions more concrete and accessible. Expert validation was conducted by two mathematics education experts, and a user acceptance test (UAT) was carried out with 35 mathematics education students from a university in Bandung. The validation results showed scores of 81% for material, 83% for multimedia, and 85% for user acceptance, all categorized as feasible. The implementation phase indicated a statistically significant improvement in student learning outcomes based on the Wilcoxon Signed-Rank Test (p < 0.001), with an average n-gain of 0.55, classified as moderate effectiveness. Questionnaire results demonstrated positive student responses (over 80%), indicating that Zuma Function was engaging, easy to use, and effective in enhancing motivation and conceptual understanding. © 2025 Copyright held by the owner/author(s).
Universitas Pendidikan Indonesia, Bandung, Indonesia
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