Leni Anggraeni, Idrus Affandi, Dinn Wahyudin, Sandey Tantra Paramitha, Muhammad Gilang Ramadhan
The implementation of peace education in the university environment has not yet found the right technical implementation, so the main goal in peace education has not been achieved, especially the application in the university environment. Therefore, this research aims to determine the general perception of board games as a media of peace education for students. This study uses a survey method collected from a representative sample of students from three different universities. The sampling technique in this study uses purposive sampling aimed at students who have courses in which peace education is integrated. The research locations this time are the Universitas Pendidikan Indonesia (UPI), Universitas Padjadjaran (UNPAD), and Institut Teknologi Bandung (ITB). This study indicates that students are very enthusiastic if this board game becomes a platform for delivering peace education in the student environment. This study concludes that students agree with the concept of delivering peace education through board game media. © 2022 International Journal of Education in Mathematics, Science and Technology. All rights reserved.
Universitas Pendidikan Indonesia, Seitabudhi Street No. 229, Bandung, Indonesia; Universitas Pendidikan Indonesia, Setabudhi Street No. 229, Bandung, Indonesia; Universitas Pendidikan Indonesia, Setiabudhi Street No. 229, Bandung, Indonesia
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