Computer-based learning: 3D visualization and animation as content development for digital learning materials for traditional Indonesian cloth (Songket Palembang)

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I.P. Sari, F.C. Permana, F.H. Firmansyah, A.H. Hernawan

2021 Journal of Physics: Conference Series Vol. 1987 Issue 1 Conference paper Cited by 6 SDG 9 Quartile

Abstract

The animation is currently developing very rapidly, especially in 3D animation. Animated 3D visualization not only develops in the field of film, but also develops in digital-based learning such as interactive applications, presentation slides, e-books, and games, as well as supporting content for immersive technology, such as Augmented Reality, Virtual Reality, Mix Reality, and others. The development of 3D animation nowadays, but not accompanied by the use of animation as the delivery of information with local cultural content. The young generation's lack of interest in local cultural arts is accompanied by a lack of digital learning materials and the delivery of interesting information for the younger generation. Therefore, the researcher aims to create 3D animated visualization assets that can motivate students to learn Indonesian cultural arts. Researchers applying the method Subdivision Surface, UV-mapping, 3d Painting, and walk cycle animation in the 3D visualization animation production process. The final result of this research is 3D Visualization and Animation as Content Development for Digital Learning Material for Indonesian Traditional Fabrics: Songket Palembang based on cloud for elementary school students. © Published under licence by IOP Publishing Ltd.

Affiliations

Multimedia Education Study Program, Universitas Pendidikan Indonesia, Jl Raya Cibiru KM 15, Bandung, 40393, Indonesia; Educational Technology Study Program, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No.229, Bandung, 40154, Indonesia

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