Nor Aiza Moketar, Nurul Hidayah Mat Zain, Siti Nuramalina Johari, Khyrina Airin Fariza Abu Samah, Lala Septem Riza, Massila Kamalrudin
The traditional classroom-based teaching and learning of the History subject are ineffective and less interactive, influencing the students’ interest and motivation to learn history. Therefore, museum-based learning was proposed to supplement classroom-based learning for effective teaching and learning of the History subject. However, the excursions to the museum are often hindered by issues caused by the geographical location, the museum’s policies, and student commitments. The hindrances motivated the researchers to design and develop a role-playing game (RPG) in Muzium Negara (National Museum of Malaysia) known as ‘Waktu Silam’ to enhance students’ interest, motivation, and knowledge on the cultural and historical heritage of Malaysia. A survey questionnaire was distributed to assess the enjoyment level provided by the game. The results showed that 84.8% of participants had experienced the element of enjoyment in this game. This study anticipated enhancing the student interest and knowledge in history, enhancing visitors’ experience, and promoting tourism to Muzium Negara. Additionally, the project is expected to include multiplayer functionality to add more interactivity to the game in future works. © 2021. All Rights Reserved.
Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Cawangan Melaka Kampus Jasin, Melaka, Malaysia; Department of Computer Science Education Universitas Pendidikan Indonesia, Bandung, Indonesia; Innovative Software System & Services, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia
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