Saprudin Saprudin, Liliasari Liliasari, Andhy Setiawan, Ary Setijadi Prihatmanto
OpticalGamification (OG) is an information and communication technology (ICT)-based gamification-application that applies the elements of game design in a serious context of optics. Through setting for the variations in pre-service physics teachers' (PPTs) access to the sub-topics presented in this application, two OG application models are generated, namely: 1) serial model; designed to facilitate PPTs who study sequentially, and 2) random models; designed to facilitate PPTs who study randomly depends on their choices. This research is quasi-experimental with pretest-posttest nonequivalent multiple group design involving 48 PPTs enrolled in wave and optics course, specifically on the topics of interference and diffraction. The results of this research indicate that there is no significant difference in the improvement of PPTs' concept mastery in the serial and random groups. Both of these models can be used as references in designing ICT-based gamification-applications for a more effective and efficient learning in the future. © Kassel University Press GmbH.
Universitas Pendidikan Indonesia, Bandung, Indonesia; Universitas Khairun, Ternate, Indonesia; Institut Teknologi Bandung, Bandung, Indonesia
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