Neneng Sri Wulan, Rosita Rahma
The background of this research is the need to develop multimedia in early reading learning. Development of this Augmented Reality-Based Multimedia is also as an effort to introduce ICT to children. This study aims to produce a multimedia learning, which combines the use of flash cards, android applications, and 3-dimensional images. This research is based on Research and Development. The steps taken in this research process refer to Borg & Gall (2003) research stages. The use of AR includes several stages, including: (1) downloading the "Let's Learn to Read (AR)!" App in the play store on android phone; (2) install the application into phone; (3) open an application already installed on the phone; (4) scan AR reading card using application; (5) 3D images, letters, and words will appear on the phone screen; (6) Point your finger behind the phone in the word that appears on the screen to bring up the audio. This multimedia has been validated by experts and is tested on a limited and wide basis to elementary school students, parents, and teachers. The test considers functionality, efficiency, and usability of this media. The test results show that the user response to this media is good. © 2020 Published under licence by IOP Publishing Ltd.
Primary Teacher Education Dept, Indonesia University of Education, Purwakarta Camp. Indonesian Lang., Lit. Educ. Dept., Indonesia University of Education, Indonesia
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