Development of games instruction within plant growth concept

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Anwar Soleh Purba, Achmad Hufad, Bakhrul Khair Amal, Ahmad Ahyani, Nani Sutarni

2020 Journal of Engineering Science and Technology Vol. 15 Article Cited by 1 SDG 4SDG 8SDG 16 Quartile

Abstract

Game instruction is one of the solutions to overcome problems that occur in learning activities. This study aims to develop interactive types of games instruction multimedia on the sub-concepts of plant growth and development. This study used the development research method in which research focused on front-end analysis, planning, production, and evaluation. The results of the material expert assessment obtained an average value of 91.36% which means that the material in the game is in accordance with the indicators of learning, the concepts conveyed are in accordance with the truth of the concept, and the use of the language is sufficient. Meanwhile, the results of the media experts assessment obtained an average value of 87.50% which means that navigation in the game is convenience, the programming can run well, this learning game is in accordance with the characteristics of the game and is interactive, the display of the game is interesting, as well as the elements the multimedia is fulfilled. Therefore, the game can be categorized as very good both in terms of material and media. Even more, the student response test results showed an average value of 79.35% which means that the students have an interest in the game developed, games can be used independently by students, and are able to increase learning motivation and students’ learning outcomes. Hence, this learning game can be categorized as to be used by the students for their learning. © School of Engineering, Taylor’s University

Affiliations

Department of Sociology Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi no 229, Bandung, 40154, Indonesia

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