I. Widiaty, Y. Achdiani, I. Kuntadi, S.R. Mubaroq, D. Zakaria
The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and "live". The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer. © Published under licence by IOP Publishing Ltd.
Department of Family Welfare Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi no 229, Jawa Barat Bandung, 40154, Indonesia; Department of Mechanical Engineering Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi no 229, Jawa Barat Bandung, 40154, Indonesia; Department of Eletrical Engineering Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi no 229, Jawa Barat Bandung, 40154, Indonesia
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